Though I would post up some snippets of me and my brothers most recent project Dungeon Time! (Working title).
The game basically follows the essence of many old dungeon crawling experiences, by old I mean precursor 2000’s. You collect treasure, kill hordes of enemies, gain levels, and collect magic, same old bullshit. We are taking a slightly different approach to the usual sword and shield affair, instead we have a collection of classes that pertain to modern-day jobs or professions. As you can see in this prototype class select screen, there is a gardener, banker, chef, builder, and dealer (cards, not drugs you dirt bag). So the builder, shown in the later screen shots, throws hammers. While the card dealer tosses cards, with a special ability to throw an ace every once in a while, causing critical damage. The chef would throw… I am not even sure, carrots? spatulas? Who knows, but you get the point, classes are based on relatable professions. This seems a lot more silly, but we promise it to be as fun as any other dungeon crawling experience. I don’t want to give too much away at this point, just feel free to peer at these in-game screen shots. We should have a short demo available for download in the coming months, so if you have a wired Xbox controller, or compatible PC joystick then your set to play our demo in the near future.